![]() ![]() This build favors crewmates, so having more long tasks can address the balance, while including visual tasks goes well with the spirit of deduction. Confirm ejects are a must for these games, as it lets players know if their suspicions were correct. Together, these two categories can clear 2 and half minutes if you really want to get into it, though many players find anything over 90 seconds to be too long. It features either a long kill cooldown or 2 emergency meetings (both together is quite unfair on the Impostors), as well as long discussion time and long voting time. ![]() Methodical games: This style of game is largely the opposite, and if the fun of Among Us comes from the deduction, you'll favor this. It favors Impostors, though the high amount of short tasks do mean the crew doesn't have to work as hard to win. It also means you'll never be fully aware if you ejected an Impostor or not until the end of the game. This build means the game moves very quickly, with less time for debate and long discussions. ![]() There are various ways you can tweak Among Us depending on what type of game you're looking for, so we've suggested some game builds below.įrantic games: If you want to play a fast and frenetic game, you should have a quick kill cooldown, lots of short tasks, short discussion time and short voting time, plus confirm ejects off. Shorter tasks are better for the crew, as players can be more direct and can finish the list much quicker. Tip: Long tasks are better for the Impostor, as it takes longer to win and crewmates must travel to different locations, making grouping up more difficult.
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